2019년 9월 6일 금요일
2019년 6월 16일 일요일
2019년 6월 3일 월요일
1920x1080 ShadowRender
Rendering 1920x1080 / 24frame / 20sec Video for the shadow movement. Tried different textures but the textures seemed too flat.
So change the background with Vray Grass and the plan to dirt Texture and made a dirt bump map using photoshop.
So change the background with Vray Grass and the plan to dirt Texture and made a dirt bump map using photoshop.
Rendering 480 frames took about 40hours. It is rendering and the render will end on Tuesday.
2019년 5월 27일 월요일
Cloud & Shadow Render Version2
This week I have made a bigger cloud for the BLISS exhibition. Before exporting the model I deleted some lines to make the model more simple.
After making the cloud model I had made a scene of the shadow animation. I have imported texture and bump map to the plan. Next week I am planning to export the animation with the right resolution with the screen monitor.
2019년 5월 20일 월요일
Cloud Shadow Render
Shadow Renders(Prototypes) for the bottom of the Projection mapping
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New 3D Models for the Zoetrope - Thesis Blog
2019년 5월 6일 월요일
2019년 4월 29일 월요일
2019년 4월 22일 월요일
AR Media Facade_Modeling
Exploring modelling shape for my Facade object
Could not find an interesting design for the object for the facade, so I tried to find interesting objects from nature. So I looked up for images of 'Tree, Cave, Cell, Landscape'.
Although looking at images I thought I needed to understand more about trees so I tried to sketch some parts of the tree to understand trees.
Could not find the right model for my media facade object but tried to model some objects with 3Ds max.
Could not find an interesting design for the object for the facade, so I tried to find interesting objects from nature. So I looked up for images of 'Tree, Cave, Cell, Landscape'.
Although looking at images I thought I needed to understand more about trees so I tried to sketch some parts of the tree to understand trees.
Could not find the right model for my media facade object but tried to model some objects with 3Ds max.
2019년 4월 15일 월요일
TouchDesigner_Trace movments
This week I have done an experiment with depth Camera using Kinect. In the program 'TouchDesigner' I could track the positions and use particle effect to visualize the tracked motions.
It gave me an insight into how to express past movements and a chance to try the program 'TouchDesigner'. But while I was using 'TouchDesigner' I had difficulty to control the various effects cause of my lack of backgrounds of coding.
Here is the result of 'TouchDesigner' this week.
It gave me an insight into how to express past movements and a chance to try the program 'TouchDesigner'. But while I was using 'TouchDesigner' I had difficulty to control the various effects cause of my lack of backgrounds of coding.
Here is the result of 'TouchDesigner' this week.
2019년 4월 8일 월요일
Rolling shutter Effect Experiment
Experiments to understand the Rolling Shutter Effect.
Rolling Shutter Effect is a visual effect to understand that not all parts of the image of the video are recorded at exactly the same instant. So it makes a unique pattern with the distortion of the object that is moving.
Experiment 1 :
Frame persec : 60
Shutterspeed : 10000
Experiment 2 :
Frame persec : 120
Shutterspeed : 10000
Experiment 3 :
1 Second -> 10 Second
Rolling Shutter Effect is a visual effect to understand that not all parts of the image of the video are recorded at exactly the same instant. So it makes a unique pattern with the distortion of the object that is moving.
Experiment 1
Frame per
Experiment 2
Frame per
Experiment 3
1 Second -> 10 Second
2019년 4월 1일 월요일
Media Facade_2 & Project
In 3Ds max, Break and form to make the particles.
In After Effect, Track Matte, RSMB (Blur), Bezier Warp to give Blur to the particles and import videos to each side.
Final Project
Express time in digital effects. Using Light, Optical illusion and distortion.
Here are some of the experiments that I have done to find how to express
2019년 3월 18일 월요일
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